SPIRIT
Teleports the caster to their line of sight.
You must have 400 in Neutralcasting to
achieve this spell.
BANISH
When you cast this on another player he is sent
into the far reaches of darkness.
You must have 900 in Neutralcasting to
achieve this spell.
STONE
This spell will stop your enemy in his tracks.
The effects dont last long, but used wisely it
is a formidable weapon.
You must have 600 in Neutralcasting to
achieve this spell.
REVELATION
When casted, this will give your enemy a fiery
vision of hell...up close and personal.
You must have 2000 in Neutralcasting to
achieve this spell.
OGRESMIGHT
Your body becomes an extension of an ancient race
and gives you the power to waylay your enemies.
You must have 50 in Neutralcasting to
achieve this spell.
TP2
This spell allows you to teleport yourself
to someone else.
You must have 500 in Neutralcasting and be RL 10
to achieve this spell.
The proper syntax is #cast tp2 "playername"
TP3
This spell allows you to teleport another player
to someone else.
You must have 1000 in Neutralcasting and be RL 20
to achieve this spell.
The proper syntax is #cast tp3 "playername"
"targetname"
Example: #cast tp3 sinister longbow
This would teleport sinister to longbow.
TPGROUP
This spell allows you to teleport a group of players
within a radius.
You must have 1500 in Neutralcasting and be RL 30
to achieve this spell.
The proper syntax is #cast tpgroup "targetname"
Example: #cast tpgroup sinister
This would teleport anyone within a certain radius
to sinister.
GAEASTONE
This is a magically enchanted stone that will
lift a player into the air or hold them in place.
You must be RL 50 to wield this weapon.